It’s Starting to Burn — V6: Sit start low and make moves left using big obvious sidepull to sloper. Hit the good hold on the arête and top up the arête.
Is that Poison Ivy — V4: Sit start and make big move to good crimp and mantle top.
Roll Deep — V0: Start above small pedestal rock (pad!). Climb cool sculpted holds straight up.
Gramiccis — V2: Start chest high pockets, then slap straight up.
Face It — V2: Start on crimps and climb straight up to mantle top.
On the Spot — V2: Sidepull/undercling start, pop to nice edge, then top out.
Coming Up — V2: Double undercling start. Make moves up to top.
Don’t Be vain — V1: Start on two small holds low, the pop to iron vein. Move a bit left then top out.
Do What? — V0: Mantle up and top out
Do what? Sit — V1: Undercling sidepulls to start. Mantle up and out.
Yellow Jacket Traverse High — V5: Stand start on Dun Buggy’s large under cling scoops and traverse left using the face holds until you reach the Gramiccis on the far left of the face and top out.
Yellow Jacket Traverse Low — V8: Stand start on Dun Buggy’s large under cling scoops and traverse left to Don’t be vein. Drop low at don’t be vein and traverse using the lower face hold below the large upper crease and top same as the high traverse.
William — V0: Far right side. Start at hole, climb up.
V Grade Level of Difficulty
V0 - V2
Beginner
V3- V5
Intermediate
V6 - V8
Advanced
V9+
Open
No items found.
Glossary of climbing terms
V Grade
An American System for grading problems, consisting of a number prefixed by the letter V, the higher the number the more difficult the problem.
Undercut
A downward facing hold (AKA undercling).
Turning the Lip
The process of getting from hanging from the lip of a roof to standing on the lip.
Traverse
A problem that travels predominantly sideways.
Sit Start
To start a problem from a sitting position.
Sidepull
A vertical hold that faces away from the body.
Prow
A narrow overhanging arete.
Pocket
A hole in the rock that can be used as a hand or foot hold.
Pinch
A hand hold that is squeezed between the fingers and thumb.
Pebbles
Tiny stones protruding from the surface of the rock, most common on gritstone.
Palming
Pressing the palm of the hand onto a rock.
Mantel
A method of getting from hanging the lip of a boulder or ledge to standing on it (short for mantel-sheln. Also, a verb "mantel that ledge".
Jump Start
Jumping from the ground to the starting holds of a problem (AKA French Start)
Jamming
Wedging a body part into a crack.
Hueco
A large rounded pocket.
Hand Jam
A jam in which an open hand is inserted into a crack and pressed against the sides with the knuckles against one side, fingertips and palm against the other
Ground Up
Attempting and climbing a problem or route without inspecting it from rope and starting from the ground on each attempt.
Gaston
Gripping a vertical hold with the arm bent at the elbow and the hand, thumb down, pulling the hold away from the body.
Edge
A flat horizontal hold.
Crimp
A small edge. Also, a powerful grip in which the second finger joint is bent sharply and the thumb presses onto the index.
Crag
A generic term for climbing or bouldering area. May also refer specifically to an outcrop of rock.
Climbing Shoes
Tight fitting, rubber covered shoes designed for rock climbing.
Bulge
A rounded roof or overhang.
Bouldering Pad
A rectangular crash mat that consists of multiple layers of foam covered in a heavy-duty material. The pad is placed where the climber is expected to fall to cushion their landing.
Arête
A protruding rock feature that is formed by meeting of two plane. The opposite to a corner.
More boulders
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Wauhatchie
Named after Chief Wauhatchie who was a l 9th century Cherokee Chieftain who fought alongside of Andrew Jackson in the War of 1812.