Warm Up Muffins — V0: Climb fun scoops and slopes up face left of big pine tree.
Graffiti Eyeball — V3: A slopey match start, then quick pop up to good holds, to either finish left for more juggin, or right to some cool wide reaches.
Underclick — V2: Reach up high for jug start. Reach jugs then get the sweet right undercling. Set your feet and reach to a nice left pinch up high.
The Hidden — V1: Great moves and holds right up face. Start on some nice jugs about 5' off the ground and climb straight up. The holds are good! Top out by moving right.
Pump Track — V0: Start hands on a low shelf, crouched up. Climb through edges, then move left to finish as for Fish Mouth.
Fish Mouth — V2: This one is roughly the blunt northeast arete of the boulder. Start on twin sidepull jugs. Make a big move, or work out smaller holds to gain jugs. Work feet to set up another reach to a fish mouth shaped hold and mantle over. Finish through a crack to top.
Hammerhead — V3: Cool problem with funky holds starting on prominent hammerhead hourglass feature. Sit start on twin sidepulls. Crank undercling move to big sidepulls. Fiddle through rounded meathooksand techy undercling top out. Clean the top before summiting. Pads.
V Grade Level of Difficulty
V0 - V2
Beginner
V3- V5
Intermediate
V6 - V8
Advanced
V9+
Open
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Glossary of climbing terms
V Grade
An American System for grading problems, consisting of a number prefixed by the letter V, the higher the number the more difficult the problem.
Undercut
A downward facing hold (AKA undercling).
Turning the Lip
The process of getting from hanging from the lip of a roof to standing on the lip.
Traverse
A problem that travels predominantly sideways.
Sit Start
To start a problem from a sitting position.
Sidepull
A vertical hold that faces away from the body.
Prow
A narrow overhanging arete.
Pocket
A hole in the rock that can be used as a hand or foot hold.
Pinch
A hand hold that is squeezed between the fingers and thumb.
Pebbles
Tiny stones protruding from the surface of the rock, most common on gritstone.
Palming
Pressing the palm of the hand onto a rock.
Mantel
A method of getting from hanging the lip of a boulder or ledge to standing on it (short for mantel-sheln. Also, a verb "mantel that ledge".
Jump Start
Jumping from the ground to the starting holds of a problem (AKA French Start)
Jamming
Wedging a body part into a crack.
Hueco
A large rounded pocket.
Hand Jam
A jam in which an open hand is inserted into a crack and pressed against the sides with the knuckles against one side, fingertips and palm against the other
Ground Up
Attempting and climbing a problem or route without inspecting it from rope and starting from the ground on each attempt.
Gaston
Gripping a vertical hold with the arm bent at the elbow and the hand, thumb down, pulling the hold away from the body.
Edge
A flat horizontal hold.
Crimp
A small edge. Also, a powerful grip in which the second finger joint is bent sharply and the thumb presses onto the index.
Crag
A generic term for climbing or bouldering area. May also refer specifically to an outcrop of rock.
Climbing Shoes
Tight fitting, rubber covered shoes designed for rock climbing.
Bulge
A rounded roof or overhang.
Bouldering Pad
A rectangular crash mat that consists of multiple layers of foam covered in a heavy-duty material. The pad is placed where the climber is expected to fall to cushion their landing.
Arête
A protruding rock feature that is formed by meeting of two plane. The opposite to a corner.
More boulders
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Wauhatchie
Named after Chief Wauhatchie who was a l 9th century Cherokee Chieftain who fought alongside of Andrew Jackson in the War of 1812.